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The importance of Eye Gaze and Head Pose to estimating levels of Attention

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Asteriadis, S, Karpouzis K, Kollias S.  2011.  The importance of Eye Gaze and Head Pose to estimating levels of Attention. Games and Virtual Worlds for Serious Applications (VS-GAMES), 2011 Third International Conference on. :186–191.

Tales from the front lines of a large-scale serious game project

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Khaled, R, Ingram G.  2012.  Tales from the front lines of a large-scale serious game project. CHI '12 - Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems .

A Game-based Corpus for Analysing the Interplay between Game Context and Player Experience

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Shaker, N, Asteriadis S, Yannakakis G, Karpouzis K.  2011.  A Game-based Corpus for Analysing the Interplay between Game Context and Player Experience. EmoGames workshop, International Conference on Affective Computing and Intelligent Interaction (ACII2011), October 9, Memphis, USA.

Robust Validation of Visual Focus of Attention using Adaptive Fusion of Head and Eye Gaze patterns

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Asteriadis, S, Karpouzis K, Kollias S.  2011.  Robust Validation of Visual Focus of Attention using Adaptive Fusion of Head and Eye Gaze patterns. 6th IEEE Workshop on Human Computer Interaction: Real-Time Vision Aspects of Natural User Interfaces, in conjunction with ICCV 2011, 6-13 November, Barcelona, Spain.
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