Skip to main content

Public

Emotion in games

Posted in
Yannakakis, GN, Karpouzis K, Paiva A, Hudlicka E.  2011.  Emotion in games. Proceedings of the 4th international conference on Affective computing and intelligent interaction-Volume Part II. :497–497.

Experience-driven procedural content generation

Posted in
Yannakakis, GN, Togelius J.  2011.  Experience-driven procedural content generation. Affective Computing, IEEE Transactions on. 2:147–161.

Crowd-Sourcing the Aesthetics of Platform Games

Posted in
Shaker, N, Yannakakis G, Togelius J.  2013.  Crowd-Sourcing the Aesthetics of Platform Games. IEEE Transactions on Computational Intelligence and AI in Games 2012 (to appear).

A procedural procedural level generator generator

Posted in
Kerssemakers, M, Tuxen J, Togelius J, Yannakakis GN.  2012.  A procedural procedural level generator generator. Proceedings of 2012 IEEE Conference on Computational Intelligence and Games.

A Lightweight Story-Comprehension Approach to Game Dialogue

Posted in
van Leeuwen, R, Cheong YG, Nelson MJ.  2012.  A Lightweight Story-Comprehension Approach to Game Dialogue. Proceedings of the first Workshop on Games and NLP, JapTAL 2012 (the 8th International Conference on Natural Language Processing).

Adapting Models of Visual Aesthetics for Personalized Content Creation

Posted in
Liapis, A, Yannakakis G, Togelius J.  2012.  Adapting Models of Visual Aesthetics for Personalized Content Creation. IEEE Transactions on Computational Intelligence and AI in Games, Special Issue on Computational Aesthetics in Games. 4:3:213.
Syndicate content