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Generating map sketches for strategy games

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Liapis, A, Yannakakis GN, Togelius J.  2013.  Generating map sketches for strategy games. Applications of Evolutionary Computation. :264–273.

Sentient world: human-based procedural cartography

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Liapis, A, Yannakakis GN, Togelius J.  2013.  Sentient world: human-based procedural cartography. Evolutionary and Biologically Inspired Music, Sound, Art and Design. :180–191.

Learning Deep Physiological Models of Affect

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Martinez, H P, Bengio Y, Yannakakis GN.  2013.  Learning Deep Physiological Models of Affect. Computational Intelligence Magazine, IEEE. 8:20–33.

A Crowd-Sourced Collection of Narratives for Studying Conflict

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Swanson, R, Jhala A.  2012.  A Crowd-Sourced Collection of Narratives for Studying Conflict. Proceedings of the 2nd Computational Models of Narrative Workshop at LREC.

User-centered research in the early stages of a learning game

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Vasalou, A, Ingram G, Khaled R.  2012.  User-centered research in the early stages of a learning game. Proceedings of the Designing Interactive Systems Conference. :116–125.

Game AI revisited

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Yannakakis, GN.  2012.  Game AI revisited. Proceedings of the 9th conference on Computing Frontiers. :285–292.
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