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Publicly available software will be added here as the project progresses. Feel free to report your experience with the Siren software (and possible bugs) and help us improve it :-)

Procedural Content Generation - presentation by G. N. Yannakakis and A. Liapis

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JTEL 2012 presentation on "Emotion and games in technology-enhanced learning"

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"Corallia Clusters Initiative presents Gi-Cluster"-Games Expo 2012 (in Greek)

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CIG 2010 Session - Serious games

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CIG 2010 Special Session - Emotion in Games (part 1)

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CIG 2010 Special Session - Emotion in Games (part 2)

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ITU Game Lecture Series - Our Digital Selves (Nick Yee from PARC)

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Head Pose and Eye Gaze Estimation

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This is a component that, among other metrics (head pose, eye  gaze), extracts facial feature coordinates. Specifically, 19 Feature Points are detected on face videos and their positions are returned for every frame. The module outputs the so called "Head Pose vector", which gives estimates of Head Pose directionality (Roll, Pitch, Yaw). Eye Gaze Estimation outputs the so called "Eye Gaze vector", which gives estimates of eye gaze directionality.

Hand detection, tracking and gesture expressivity features extraction software

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Performs hand and head of humans detection and tracking in video sequences or live video feed and gesture expressivity features extraction based on extracted hand and head coordinates (overall activation, spatial extent, temporal, fluidity and power/energy)

More details can be found at G. Caridakis, A. Raouzaiou, E. Bevacqua, M. Mancini, K. Karpouzis, L. Malatesta and C. Pelachaud, "Virtual agent multimodal mimicry of humans", Language Resources and Evaluation 41 (3-4), Special issue on Multimodal Corpora, pp. 367-388, Springer [pdf].

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